3 total · long rest restores 1 (half of max, rounded down)
Attacks
Hand Crossbow
+5
1d6+3 piercing
Shortsword ×2
+5
1d6+3 piercing
Crossbow +5 includes +2 from Fighting Style: Archery
Damage Combos — 1st hit per turn
Slayer's Prey only
1d6+3 + 1d6later: 1d6+3
Hunter's Mark only
1d6+3 + 1d6later: 1d6+3 + 1d6
★ Both stacked
1d6+3 + 2d6later: 1d6+3 + 1d6
Favored Foe only
1d6+3 + 1d4later: 1d6+3
SP + HM stack (SP = no concentration). Favored Foe does NOT stack with HM — both concentration. HM stronger now; Favored Foe scales at Lv6.
Features & Abilities
Designate one creature within 60 ft. as prey (bonus action). First hit each turn against that target deals +1d6 damage. Lasts until short/long rest or you designate a new target. No concentration. Unlimited uses.
Choose one creature within 60 ft. (action). Immediately learn all damage immunities, resistances, and vulnerabilities. Uses = WIS modifier (3/long rest).
On hit, mark target as favored enemy (concentration, up to 1 min). First hit each turn deals +1d4 damage. Uses = proficiency bonus (2/long rest). Does not stack with Hunter's Mark.
Bonus action cast. Next hit: target makes STR save DC 13 or is restrained. Restrained target takes 1d6 piercing at start of each of its turns. Costs 1 spell slot.
Action. 20-ft radius heavily obscuring sphere at point within 120 ft. Lasts up to 1 hour. No material component. Creatures inside effectively blinded — attacks in/out at disadvantage.
Bonus action. Mark one creature within 90 ft.+1d6 damage on every hit against it. Advantage on Perception/Survival checks to find it. If prey drops to 0 HP, transfer mark with bonus action. Costs 1 spell slot.
⚠ Requires material component (holy water or powdered silver and iron). Component pouch missing since Session 2. Pouch recovered from black stone tower (S8) is in party pool — unassigned.
Touch, concentration, up to 10 min. Target protected against aberrations, celestials, elementals, fey, fiends, undead. Those creatures have disadvantage on attacks against the target. Target can't be charmed, frightened, or possessed by them.
Communicate with beasts for 10 minutes. Does not cost a spell slot when cast via Primal Awareness. No material component.
Action + spell slot. Sense presence (not location) of aberrations, celestials, dragons, elementals, fey, fiends, or undead within 1 mile for 1 min per slot level expended.
Hand Crossbow Bolts
Current count
34
Spell Slots — 1st Level
Tap to expend · tap again to restore
Hunter's Sense Uses
3 uses / long rest (WIS mod)
Favored Foe Uses
2 uses / long rest (prof bonus)
Inventory
⚠ Original equipment missing: longbow, quiver, arrows, component pouch
Studded leather armor
AC base 11 (degraded S6)
Hand crossbow
Hand crossbow bolts
see counter
Shortsword ×2
1 copper piece
Haunted Spool of Endless Silk
trinket; recovered S5
Map of the Underdark
purchased from Mergo, S7
Current Destination
Gracklstugh
Recommended by
Hemeth (S5)
Support Points
Available
12
max 12 · 11 followers + Topsy&Turvy ×2
Support Point Risk Reference
Lowd20: 1 = short/long rest · else end of encounter▶
Roll d20. On a 1: short/long rest cooldown. Otherwise: refreshes at end of encounter.
Offensive
+1d4 to your attack roll, OR −1d4 to an enemy saving throw
Defensive
When hit or forced to save: +2 to AC or saving throw
Utility
Advantage on your next ability check
Mediumd20: ≤5 = long rest · else short/long rest▶
Roll d20. On 5 or lower: long rest cooldown. Otherwise: short or long rest cooldown.
Offensive
Advantage on your next attack roll, OR enemy saving throw at disadvantage
Defensive
Enemy hits you: force them to reroll, take lower. OR fail a save: reroll, take higher.
Utility
Free 5-ft step on your turn: no OA, doesn't cost movement. Cannot use if speed 0 or incapacitated.
Highd20: ≤10 = DEATH (permanent) · else long rest▶
Roll d20. On 10 or lower: follower DIES — point lost permanently. Otherwise: long rest cooldown.
Offensive
Advantage on attack + auto-crit if it hits. OR enemy save at disadvantage — if they fail, reroll damage and take higher.
Defensive
Turn a hit into a miss. OR turn a failed save into a success.
Utility
Transfer one item to any friendly creature within 60 ft. If consumable, hireling can administer it. Works even if incapacitated.
Party Resources
Barrelstalk fungi3 of 6
Barrelstalk yield1d6+4 lbs food / 1d4+4 gal water
Daily need (full group)16 lbs / 16 gal
Dark vials (×4)unidentified
Red gimmerithunidentified (S6)
Vial of unguentunidentified (S6)
Orog loot currencypending — DM S10
Party Insanity
Zara
2 lvl
Mercy
1 lvl
Homebrew mechanic. Threshold effects unknown — confirm with DM.
Wood Elf Monster Slayer Ranger 3. Navigator. Pale skin with silver veins, golden eyes, red hair. Carries Underdark map. Original equipment missing.
Metallic blue skin, gold veins, silver eyes. Calm and upbeat. Nat 20 final death save, killed last orog (S9). Lost armor and chains to ooze (S6). Carries chain shirt, shortsword, mace, whip, greataxe, Facrus's backpack.
Feline humanoid. Noble. Knights of the Unicorn. Healer. Now wearing orog plate mail (S9).
Pale-haired human woman. Anxious. Prays instinctively. Carries sun-deity shield (deity unconfirmed) and mace.
7-foot-tall, silver freckles, gray skin. Druid. Strong innate sense of direction. Carries star map (S7) and spine staff from kuo-toa altar (S8; possibly cursed). New abilities: Starry Form and Constellation of the Chalice (S9).
Gnome tinkerer. Last of el Gnomo family (High Forest). Carries arcane spellbook (unexamined), wooden hourglass (properties unknown), bag of holding, alchemy jug (first noted S9), dragon bones and teeth (S9), Hadrin's damaged armor.
Underdark Fungi Reference
Fungus
Use
Yield
Barrelstalk
Food + water
1d6+4 lbs / 1d4+4 gal
Bluecap
Food (sporebread)
~1 lb per loaf
Ripplebark
Food
1d4+6 lbs; roast for best
Trillimac
Food + crafting
1d6+4 lbs stalk; cap = maps/scrolls
Waterorb
Food + water
1 lb / 1 gal
Zurkhwood
Food + timber
1d4+4 lbs; stalks = timber
Fire Lichen
Flavoring
Spicy paste for bread/soups
Nightlight
Light
15ft bright / 15ft dim; toggle on touch
Ormu
Light (dim)
5ft dim; harvestable powder
Torchstalk
Flame (24hr)
1-in-6 explosion: 1d6 fire, 10ft
Nilhogg's Nose
Special
Adv smell Perc 1d4hr; disadv smell saves
Current as of Session 9 · 5/23/2026
Vespera
⚠ Original equipment missing: longbow, quiver, arrows, component pouch
Studded leather armor AC base 11 — degraded by gray ooze S6
Hand crossbow
Hand crossbow bolts see Gear tab counter
Shortsword ×2
1 copper piece
Haunted Spool of Endless Silk recovered S5
Map of the Underdark purchased from Mergo, S7
Hadrin
Glowing crystal fist-sized; from cavern beyond Silken Paths
Shortsword given by Mercy after black pudding combat, S6
Mace donated by Glabagoul, S6
Chain shirt given by Mercy from party pool, S7
Map of Candlekeep purchased from Mergo for 6 sp, S7
Whip recovered from Facrus's backpack, S8
Facrus's backpack recovered from ledge after his death, S8; contains 1 old ration (unsafe) and 1 pair ladies' underwear
Greataxe looted from orog ambush, S9
Chains — destroyed by ooze corrosion, S6
Armor — dissolved by gray ooze, given to David, S6
Mercy
Maul looted from mummified corpse cocoon, S4
Dragon claw pendant looted from mummified corpse cocoon, S4
Suit of plate mail armor looted from orog ambush, S9
Greataxe looted from orog ambush, S9
Hand crossbow bolts prior count unrecorded; transferred 20 to Vespera S6; remaining count unconfirmed
Zara
Sun-deity shield deity unconfirmed — confirmed sun deity, not Zara's own
Mace looted from elven woman's cocoon, S4
Scale mail looted from elven woman's cocoon, S4
20 gold pieces looted from elven woman's cocoon, S4
Glowing crystal fist-sized; from cavern beyond Silken Paths
Willow
Star map purchased from Mergo, S7; significance unknown