Stats
14 AC
32 HP Max
35 Speed
15 Pass. Perc
+3 Init
Save DC 13
Spell Atk +5
Stealth +7
Perception +5
Survival +5
Darkvision 60ft
AC 14 = studded leather 11 (degraded S6) + DEX +3
Hit Points
Current HP
32
max 32
Temp HP
0
clears on rest
Hit Dice — d10
3 total · long rest restores 1 (half of max, rounded down)
Attacks
Hand Crossbow +5 1d6+3 piercing
Shortsword ×2 +5 1d6+3 piercing
Crossbow +5 includes +2 from Fighting Style: Archery
Damage Combos — 1st hit per turn
Slayer's Prey only 1d6+3 + 1d6 later: 1d6+3
Hunter's Mark only 1d6+3 + 1d6 later: 1d6+3 + 1d6
★ Both stacked 1d6+3 + 2d6 later: 1d6+3 + 1d6
Favored Foe only 1d6+3 + 1d4 later: 1d6+3
SP + HM stack (SP = no concentration). Favored Foe does NOT stack with HM — both concentration. HM stronger now; Favored Foe scales at Lv6.
Features & Abilities
Designate one creature within 60 ft. as prey (bonus action). First hit each turn against that target deals +1d6 damage. Lasts until short/long rest or you designate a new target. No concentration. Unlimited uses.
Choose one creature within 60 ft. (action). Immediately learn all damage immunities, resistances, and vulnerabilities. Uses = WIS modifier (3/long rest).
On hit, mark target as favored enemy (concentration, up to 1 min). First hit each turn deals +1d4 damage. Uses = proficiency bonus (2/long rest). Does not stack with Hunter's Mark.
Bonus action cast. Next hit: target makes STR save DC 13 or is restrained. Restrained target takes 1d6 piercing at start of each of its turns. Costs 1 spell slot.
Action. 20-ft radius heavily obscuring sphere at point within 120 ft. Lasts up to 1 hour. No material component. Creatures inside effectively blinded — attacks in/out at disadvantage.
Bonus action. Mark one creature within 90 ft. +1d6 damage on every hit against it. Advantage on Perception/Survival checks to find it. If prey drops to 0 HP, transfer mark with bonus action. Costs 1 spell slot.
⚠ Requires material component (holy water or powdered silver and iron). Component pouch missing since Session 2. Pouch recovered from black stone tower (S8) is in party pool — unassigned.
Touch, concentration, up to 10 min. Target protected against aberrations, celestials, elementals, fey, fiends, undead. Those creatures have disadvantage on attacks against the target. Target can't be charmed, frightened, or possessed by them.
Communicate with beasts for 10 minutes. Does not cost a spell slot when cast via Primal Awareness. No material component.
Action + spell slot. Sense presence (not location) of aberrations, celestials, dragons, elementals, fey, fiends, or undead within 1 mile for 1 min per slot level expended.
Hand Crossbow Bolts
Current count
34
Spell Slots — 1st Level
Tap to expend · tap again to restore
Hunter's Sense Uses
3 uses / long rest (WIS mod)
Favored Foe Uses
2 uses / long rest (prof bonus)
Inventory
⚠ Original equipment missing: longbow, quiver, arrows, component pouch
  • Studded leather armor AC base 11 (degraded S6)
  • Hand crossbow
  • Hand crossbow bolts see counter
  • Shortsword ×2
  • 1 copper piece
  • Haunted Spool of Endless Silk trinket; recovered S5
  • Map of the Underdark purchased from Mergo, S7
Current Destination
Gracklstugh
Recommended by
Hemeth (S5)
Support Points
Available
12
max 12 · 11 followers + Topsy&Turvy ×2
Support Point Risk Reference
Low d20: 1 = short/long rest · else end of encounter
Roll d20. On a 1: short/long rest cooldown. Otherwise: refreshes at end of encounter.
Offensive
+1d4 to your attack roll, OR −1d4 to an enemy saving throw
Defensive
When hit or forced to save: +2 to AC or saving throw
Utility
Advantage on your next ability check
Medium d20: ≤5 = long rest · else short/long rest
Roll d20. On 5 or lower: long rest cooldown. Otherwise: short or long rest cooldown.
Offensive
Advantage on your next attack roll, OR enemy saving throw at disadvantage
Defensive
Enemy hits you: force them to reroll, take lower. OR fail a save: reroll, take higher.
Utility
Free 5-ft step on your turn: no OA, doesn't cost movement. Cannot use if speed 0 or incapacitated.
High d20: ≤10 = DEATH (permanent) · else long rest
Roll d20. On 10 or lower: follower DIES — point lost permanently. Otherwise: long rest cooldown.
Offensive
Advantage on attack + auto-crit if it hits. OR enemy save at disadvantage — if they fail, reroll damage and take higher.
Defensive
Turn a hit into a miss. OR turn a failed save into a success.
Utility
Transfer one item to any friendly creature within 60 ft. If consumable, hireling can administer it. Works even if incapacitated.
Party Resources
Barrelstalk fungi 3 of 6
Barrelstalk yield 1d6+4 lbs food / 1d4+4 gal water
Daily need (full group) 16 lbs / 16 gal
Dark vials (×4) unidentified
Red gimmerith unidentified (S6)
Vial of unguent unidentified (S6)
Orog loot currency pending — DM S10
Party Insanity
Zara
2 lvl
Mercy
1 lvl
Homebrew mechanic. Threshold effects unknown — confirm with DM.
Followers (11 active)
Name SP Notes
Buppido 1 Derro. Talkative. Cut backpack suspect (S8).
Derendil 1 Quaggoth. Claims cursed gold elf prince.
Eldeth 1 Shield dwarf scout. Orange braids.
Jimjar 1 Deep gnome. Mischievous.
Sarith 1 Drow. Zuggtmoy spores. Concerning.
Shuushar 1 Kuo-toa pacifist. Spores 3×/day. Disoriented (S6).
Stool 1 Myconid sprout.
Topsy & Turvy 2 Twin deep gnomes. Secretive.
Hemeth 1 Duergar. Recommends Gracklstugh.
Glabagoul 1 Gelatinous cube. Recently sentient. Joined S7.
Unknown ? 1 Count discrepancy S5–6. Unresolved.
💀 Facrus Halfling. Fell from ledge S8. Buppido suspected.
💀 Ront Orc. Killed by spider S4.
🚪 Captive Drow Likely escaped S6.
🚪 Yuk Yuk & Spiderbat Guides. Departed S4. Paid 4 gp.
Player Characters
Wood Elf Monster Slayer Ranger 3. Navigator. Pale skin with silver veins, golden eyes, red hair. Carries Underdark map. Original equipment missing.
Metallic blue skin, gold veins, silver eyes. Calm and upbeat. Nat 20 final death save, killed last orog (S9). Lost armor and chains to ooze (S6). Carries chain shirt, shortsword, mace, whip, greataxe, Facrus's backpack.
Feline humanoid. Noble. Knights of the Unicorn. Healer. Now wearing orog plate mail (S9).
Pale-haired human woman. Anxious. Prays instinctively. Carries sun-deity shield (deity unconfirmed) and mace.
7-foot-tall, silver freckles, gray skin. Druid. Strong innate sense of direction. Carries star map (S7) and spine staff from kuo-toa altar (S8; possibly cursed). New abilities: Starry Form and Constellation of the Chalice (S9).
Gnome tinkerer. Last of el Gnomo family (High Forest). Carries arcane spellbook (unexamined), wooden hourglass (properties unknown), bag of holding, alchemy jug (first noted S9), dragon bones and teeth (S9), Hadrin's damaged armor.
Underdark Fungi Reference
Fungus Use Yield
BarrelstalkFood + water1d6+4 lbs / 1d4+4 gal
BluecapFood (sporebread)~1 lb per loaf
RipplebarkFood1d4+6 lbs; roast for best
TrillimacFood + crafting1d6+4 lbs stalk; cap = maps/scrolls
WaterorbFood + water1 lb / 1 gal
ZurkhwoodFood + timber1d4+4 lbs; stalks = timber
Fire LichenFlavoringSpicy paste for bread/soups
NightlightLight15ft bright / 15ft dim; toggle on touch
OrmuLight (dim)5ft dim; harvestable powder
TorchstalkFlame (24hr)1-in-6 explosion: 1d6 fire, 10ft
Nilhogg's NoseSpecialAdv smell Perc 1d4hr; disadv smell saves
Current as of Session 9 · 5/23/2026
Vespera
⚠ Original equipment missing: longbow, quiver, arrows, component pouch
  • Studded leather armor AC base 11 — degraded by gray ooze S6
  • Hand crossbow
  • Hand crossbow bolts see Gear tab counter
  • Shortsword ×2
  • 1 copper piece
  • Haunted Spool of Endless Silk recovered S5
  • Map of the Underdark purchased from Mergo, S7
Hadrin
  • Glowing crystal fist-sized; from cavern beyond Silken Paths
  • Shortsword given by Mercy after black pudding combat, S6
  • Mace donated by Glabagoul, S6
  • Chain shirt given by Mercy from party pool, S7
  • Map of Candlekeep purchased from Mergo for 6 sp, S7
  • Whip recovered from Facrus's backpack, S8
  • Facrus's backpack recovered from ledge after his death, S8; contains 1 old ration (unsafe) and 1 pair ladies' underwear
  • Greataxe looted from orog ambush, S9
  • Chains — destroyed by ooze corrosion, S6
  • Armor — dissolved by gray ooze, given to David, S6
Mercy
  • Maul looted from mummified corpse cocoon, S4
  • Dragon claw pendant looted from mummified corpse cocoon, S4
  • Suit of plate mail armor looted from orog ambush, S9
  • Greataxe looted from orog ambush, S9
  • Hand crossbow bolts prior count unrecorded; transferred 20 to Vespera S6; remaining count unconfirmed
Zara
  • Sun-deity shield deity unconfirmed — confirmed sun deity, not Zara's own
  • Mace looted from elven woman's cocoon, S4
  • Scale mail looted from elven woman's cocoon, S4
  • 20 gold pieces looted from elven woman's cocoon, S4
  • Glowing crystal fist-sized; from cavern beyond Silken Paths
Willow
  • Star map purchased from Mergo, S7; significance unknown
  • Spine staff recovered from kuo-toa altar, S8; properties unknown; possibly cursed
David el Gnomo
  • Arcane spellbook covered in arcane runes; contents unexamined
  • Drow cloak looted from drow ambush, S3
  • Glowing crystal fist-sized; from cavern beyond Silken Paths
  • Bag of holding contains party pool items — see below
  • Hadrin's damaged armor dissolved by gray ooze, given to David S6; usability unconfirmed
  • Wooden hourglass found during underwater wedding S6; sand freezes at top normally, moves upward when inverted — properties unknown
  • Alchemy jug first recorded S9; full capabilities unrecorded
  • Dragon bones and teeth taken from dragon skeleton S9; quantity unrecorded
Unassigned / Party Pool
Weapons & Armor
  • 4 suits of plate mail armor orog ambush, S9; in bag of holding
  • 3 greataxes orog ambush, S9; in bag of holding
  • 2 hand crossbows drow cocoons S4; 1 may have been distributed — confirm with DM
  • 1 shortsword drow cocoons S4; holder unconfirmed
  • 1 dagger abandoned camp platform, S4
  • 1 chain shirt drow ambush S3; 1 of 2 (other given to Hadrin S7)
  • 1 hand crossbow drow ambush S3; holder unconfirmed
  • 1 shortsword drow ambush S3; holder unconfirmed
  • 1 dagger of drow make spider design; fountain room S6
Ammunition
  • 2 cases hand crossbow bolts drow cocoons S4; quantity per case unconfirmed (standard 20)
Consumables
  • 4 vials thick dark liquid ⚠ unidentified — S3 and S4 drow
  • 6 rations drow ambush S3; in small bags
  • 3 barrelstalk fungi 3 of 6 remaining from Mesrim
  • 1 bottle red gimmerith ⚠ unidentified — fountain room S6
  • 1 vial of unguent ⚠ unidentified — fountain room S6
  • 1 old ration poor condition; not safe to eat; in Facrus's backpack
Documents & Miscellaneous
  • Scroll map — Lost Tomb of Karam Facrus's; Facrus dead S8; physical holder unconfirmed
  • Glass jar with flesh in pickling fluid tower loot S8; significance unknown
  • Half-blueprint of a castle tower loot S8; significance unknown
  • Bronze pinnacle with rat's head etching tower loot S8; significance unknown
  • Exterior casing of a tiny silver bell tower loot S8; significance unknown
  • Glass vial of nail clippings tower loot S8; significance unknown
  • Spell component pouch ⚠ assembled from tower components S8; recipient unassigned — relevant to Vespera's Protection from Evil & Good
NPC Follower Equipment
  • 1 hand crossbow unnamed NPC; S2 armory
  • 1 chain shirt unnamed NPC; S2 armory
  • 20 hand crossbow bolts unnamed NPC; S2 armory
Currency
  • Zara: 20 gp
  • Vespera: 1 cp
  • Party pool: 106 sp 112 sp fountain room S6; −6 sp Candlekeep map S7
  • Party pool: 41 gp fountain room S6; not yet divided
  • Party pool: 2 green gold bracelets 25 gp each; 1 of 3 spent on maps S7
  • Orog loot currency ⚠ pending — DM to confirm S10
Current as of Session 9 · 5/23/2026
Equipment
Original equipment — longbow, quiver, arrows, component pouch still missing since S2
Spell component pouch — recovered from black stone tower (S8); in party pool; recipient unassigned. Relevant to Protection from Evil & Good.
PfEG unusable — until component pouch is assigned to Vespera
4 dark vials — looted S3 and S4; unidentified
Red gimmerith — fountain room S6; unidentified; flagged for DM
Vial of unguent — fountain room S6; unidentified; flagged for DM
Tower miscellaneous loot — glass jar with flesh, half-blueprint, bronze pinnacle, silver bell casing, nail clippings; S8; significance unknown
Orog loot currency — DM to confirm at start of S10
NPCs & Followers
Buppido — cut backpack — Facrus's pack was cut, not torn; Buppido directly behind him on ledge (S8); party suspicious but has not confronted him
Unidentified follower — count discrepancy from S5–6; one follower unaccounted for; carries forward unresolved
Rockfall followers — buried during orog ambush S9; status unresolved; presumed survived
The nude man — encountered twice in tunnels S8; impossibly old; mumbling; identity and purpose unknown
Injured drow (S2) — helped party escape; fate unknown
Strange travelers — woman, 2 men, 3 children; claimed Order of the Unicorn; Mercy skeptical; S3
Archpriest Ploopploopeen — mind destroyed by Darklake creature; left in Sloobludop S5
Creatures & Locations
Darklake creature — 30ft tall; emerged as Archpriestess died S5; nature unknown
Draconic creatures — small, sharp-toothed, draconic; filled dragon battle chamber S9; species unknown
Dragon skeleton — species unconfirmed; Hemeth has red dragon experience only
Beholder corpse — eyestalks deliberately severed; unknown party; S5
Trap corridor — 12 puncture wounds, 12 wall holes; trap or creature unconfirmed; S9
The worm — killed all kuo-toa in altar chamber S8; species unknown
Ixitxachitl — present in Darklake during altar encounter S5; significance unknown
4 buzzing creatures — from S2 escape; nature and origin unidentified
Spectator — "demons rising in the dark" (S4); same as S3 landbridge sighting? Unconfirmed
"Demons ahead" carvings — tunnel walls S3; uninvestigated
Drow caravan — Mergo reported one nearby S7; direction and composition unknown; possible pursuit threat
Directional sign — one branch toward surface S5; route and distance not recorded
Second land bridge moaning — source unknown S8
Lost Tomb of Karam — Facrus's scroll map; Facrus dead; map in party pool; pursuit undecided
Mechanics & Unidentified Items
Insanity mechanic — homebrew; threshold effects unknown; flagged for DM
David's hourglass — sand freezes at top; moves upward when inverted; properties unknown; flagged for DM
Spine staff — held by Willow; belonged to unknown humanoid; properties unknown; Hadrin suspects cursed
Alchemy jug — held by David; full capabilities unrecorded; first noted S9
Arcane spellbook — given to David S4; contents unexamined
Zara's shield — confirmed sun deity, not Zara's; specific deity unidentified
Dragon bones and teeth — taken by David S9; quantity unrecorded; significance unknown
Willow's Starry Form / Chalice constellation — newly revealed S9; mechanical effects unrecorded; flagged for clarification
Tower forcefield — invisible barrier on 4th floor window S8; properties unknown
Willow's star map — valued as much as reaching surface; significance unknown